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Leveraging psychological principles to design a practical solution.
To support Quality Education. A United Nations' Sustainable Development Goal.
Research revealed two key insights:
1. Children are spending less time in natural environments.
2. Teachers face challenges with limited resources and lack the confidence to effectively integrate technology into engaging outdoor education lessons.
Teachers face the daily challenge of teaching children about nature.
Often without the necessary resources to engage them effectively in the lessons.
A 2D environmental education game was introduced to the curriculum.
Designed to be used in the classroom, helping teachers and parents overcome some of the barriers in modern education while engaging children and sparking their interest in nature.
Teachers empowered to teach their outdoor education lessons in a new and modern way.
Thus creating a lasting impact on students' engagement and overall learning.
The students could continue their learning in the game with friends outside of the classroom, engaging in a fun and interactive way that kept them connected to both each other and nature.
The information regarding the learning topics was initially too complex and not user-friendly, which detracted from the enjoyment of the game.
To address this, the information on the plants was simplified, using clear and straightforward language with realistic and applicable details.
This adjustment helped maintain the educational value while ensuring the game remained engaging and accessible for the users.
Balancing innovative design ideas with practical constraints taught me the importance of adapting strategies based on research findings, team input, and external limitations.
Flexibility was crucial in responding to unexpected challenges, such as ethical testing restrictions, while ensuring that the core goals of user satisfaction and project success remained at the forefront.